Campaign co-op is unforgiving about pacing: one player racing ahead through a story mission or an open-world survival run costs the whole group the checkpoint.
The lobby matches on the things that actually break a run: platform, session length, and how far into the campaign you already are.
The three formats Australian squads run most, and what each one asks of a group.
Multi-stage boss challenges requiring 4 to 8 players. Demands phase coordination, callouts, and precise healing rotations.
Gather resources, establish bases, and defend against harsh environmental threats in expansive persistent worlds.
Story-driven multiplayer campaigns where every player's choices alter questlines and squad achievements.